Projects and Experience
A closer look at the projects and experience that shaped how I build.
This page collects the work behind the portfolio highlights, from embedded telemetry and robotics systems to game development and accessibility-focused prototyping. Each project page goes deeper into implementation details, tradeoffs, media, and the reasoning behind the final result.
Selected Projects
Open the project that matches what you want to explore.
Some projects lean more into firmware and testing, others into controls, game systems, or rapid prototyping. Together, they show how I approach technical depth, iteration, and problem-solving across different environments.
UW Orbital
Embedded telemetry and thermal-monitoring work built around C, FreeRTOS, queue-driven scheduling, interrupt deferral, and sensor-driver development.
VEX Pen-Plotter Robot
A pen plotter built from software, mechanical, and control-system pieces, including parametric path generation, calibration logic, and XY motion tuning.
Tile Isle RPG
A published Python and Pygame project with structured gameplay systems, deterministic combat logic, save-versioning support, and 200+ downloads.
Ice Detection Smart Cane
A 12-hour hackathon prototype designed to help visually impaired users detect icy surfaces using Arduino-based multi-sensor logic and servo-driven tactile feedback.
Carabiner Pen Recreation
Reverse engineered a commercially manufactured carabiner pen in Onshape, recreated its components and assembly relationships, and validated the design with drawings and 3D-printed replacement parts.
EMF House Analysis
Recreated a furnished floor plan in AutoCAD and a matching 3D Revit model to map EMF measurements throughout the house and turn raw readings into a clearer engineering-style analysis.
Padlock Sculpture Installation
Combined courtyard redesign, sculpture concept development, padlock CAD modeling, and physical prototyping for a school installation that was later selected for construction and recognized with an architectural award.